Non-TF2 Native characters in Source Filmmaker!

I figured out how to add non-tf2 native characters in the Source Filmmaker before. But now, I figured out hox to animate them completely! πŸ˜€

Just a little hint: if the whole body rotates in the preview, just keep rotating until you notice the bone that’s rotated is in the CORRECT position: when you play back, it will not make the body look rotated. πŸ˜‰

Keep an eye out for a video soon.

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