My first model: now in source!

So a few posts back, you’ll notice that I showed off two animations of TF2 Characters, and a hat. Well, proud to announce that the hat is finished! Will it be given to the TF2 Contribute? Hell no:

  • I’m not too proud of the jigglebones. They work okay in the model viewer but are non-existant in TF2. Why? Beats me.
  • The texture is not too great either.
  • The hat goes for a whopping 9000 polygons! The max for a TF2 Hat is 800 polygons. That’s a lot.
So here’s a look at the Engineer’s Graduation Hat.
If you’d like to have the hat, tell me through commentary, I might place this on the download section.

Finding tracks.

For the Team Fortress 2 Story Mode (still need to look for a nice title), I’ve been thinking that using Team Fortress 2 Music only isn’t going to help. Using Valve music is not going to help much either, because that’s either Half-Life, Portal or Left 4 Dead, all which differs greatly from the Team Fortress atmosphere. Using music from other video games might help, but can sometimes offer a huge contrast between sound (from 16-bit tunes to some orchestral) and it’s non-usability when dealing with more “commercial” ends.

So what’s left? Here’s one: Jamendo. It’s a free music hosting site that offers Indie Open-Source Music for Free. Under creative commons, they have music from Attribution to Attribution-NonCommercial-NoDeriv, etc… The site is in French, so you might need to learn that before going forward.

Now I’ll be showing off a selection of tracks that could go great in the TF2 Story. Hit the jump for the tracks.

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Blender Animating: Test Runs & Other Stuff

To think that one version ago, Blender was a ugly, un-comprehensible, and complicated 3D Modelling Program, it was a real shock when I laid hands on Blender 2.5… I strongly urge you to get it here, as for people who can’t afford to get 3DS Max/Maya/etc (or will not take the way of piracy), it’s a really great alternative. It’s just like The GIMP and Photoshop: GIMP wasn’t that great (let’s be honest), but as soon as it became more friendly and with more options, it’s easily the best alternative to Photoshop.

I’ve started doing, up till now, two projects: a Team Fortress 2 Hat, and a “Story Mode” for Team Fortress 2.

Let’s go to the hat. Here’s a quick screenshot of the hat needing better textures ASAP:

It’s a graduation hat for the Engineer. The base is supposed to be more mechanical to represent the fact that the Engineer is so good that he had the time to mod his hat on graduation day.

Another thing I’d like to add would be the Tassel of the graduation hat with some bones, so that it would be affected by physics. According to Wikipedia, there is no Tassel color that corresponds to Engineering, so I guess that it would be either Red or Blue based on the team. Funny enough, Red would be Theology and Blue would be¬†Philosophy. Odd.

Next comes my two test animations, featuring the Engineer and the Spy. It would be extremely helpful if someone knew how to export theses animations into a pre-existing Character model in Source. Really.

The engineer one was my very first one. Did not know much about the timeline so the action is a bit too fast.

The second video, with the Spy this time, offers a slower animation. Seems a bit more subtle, a bit too subtle, actually.

Again, if someone knows how to export animations into an already existing source engine model, please let me know. Oh, and I’m planning on using more Blender and less SFM. I might even abandon SFM if Blender provides better end results. Time will only tell.